![]() They also both provide more realistic results, and offer extra features such as caustics. This is where I can explore PMC and Path Tracing, although on the surface both of these options seem slower, reducing the sample count can still create good results. As both of these plugins are GPU-based, they are blisteringly quick allowing many more iterations of sim and render all within one PC. Octane 3 can now support volumetric systems like gas, and fire with full emissive and shadow capabilities. From metals, fabrics, liquids and skin there will be a Material preset available within LiveDB to download into your scene to help you on your way. The mixing of the material can be controlled by procedural tools within Octane or image maps, and Mix Materials can be used within other Mix Materials to give near limitless control when creating textures within Octane. One the great things about the standalone is the UI which it provides to build materials which can be used across all Octane application instances. ORBX file format, files can be swapped from the host application in my case Cinema 4D to the standalone app with ease. The Octane standalone application is definitely an acquired taste. What if your machine has only one GPU? For example, if you work on a laptop. Try to have a minimum of two graphics card in your computer when working with Octane, one to drive the screen, and one for Octane to use exclusively. ![]() At the moment, the cards need to be Nvidia, but they can be mixed and matched based on what is available. Octane is the reason I built my own PC for the first time in 15 years. Here are some top tips for working with Octane in Cinema 4D. ![]() With a road map which includes much better cloud rendering capabilities and the ability to use Octane on computers without NVidia cards aka current macscoming with v3. ![]()
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